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Let's Play ALL WILL FALL: Physics-Based Survival City Builder. Gameplay. Tutorial. Walkthrough. In this video, you will see me play the new Beta version of All Will Fall (Steam Next Fest). This game is a Survival City Builder Colony Sim with physics-based construction system. The latest update of the game has made lots of new improvements to the game gathering system and mechanics related to the quest event system. All Will Fall shares a lot of game elements that are similar to "Against the Storm", "Timberborn", "Cataclismo", "Going Medieval", "Bulwark Evolution: Falconeer Chronicles", "Frostpunk 2", "Tribe Must Survive", "Endzone 2", "Surviving the Aftermath", "Flotsam", "Raft", "Abriss", "Airborne Empire", "Airborne Kingdom", "Whiskerwood", and "Mind Over Magic". The premise of the game is you're ship wrecked on some broken and partially submerged structures in a post apocalyptic world covered in water (similar to the movie "Waterworld" with Kevin Costner). You are the leader of survivors from the boat and your colonist have broken up into 3 faction groups (Workers, Sailors, Engineers). Your goal is to keep your settlement alive and rebuild a new life with whatever resources you can scavenge. Eventually, you'll want to improve the happiness of your colonists and gain their loyalty. The three faction groups of survivors remind me "Against the Storm", where you have three species that need to work together. You will get event choices similar to Frostpunk where you must make hard choices. Some requires you to favor one group over another (affecting their loyalty changes). You can give one group more food and water than another, which increases happiness values, similar to food consumption controls in Against the Storm giving species high resolves. Each of the group has their own advantages and perks, for example, only Engineers can operate cranes (and do research), while Sailors have access to boat navigation, and Workers can carry more making resource gathering and logistics easier. The game has an "Influence" currency that you can accumulate which are used for certain Event Choices. The interesting thing about the game is the physics based construction system that let's you build various platforms and support structures to expand and grown your colony. You'll need to explore and reach other platforms in the game to scavenge resources and trigger events. This creates some interesting challenges and presents a puzzle scenario of "how do I get there" using the available building options. The game has vertical building similar to Timberborn, Cataclismo, and Mind Over Magic where "building support" plays an important role. And then there is a weather system that changes the environment with rising sea level, low tides, and high tides (which is similar vibe as Timberborn). This game is absolutely amazing and I highly recommend checking it out. 0:00 Welcome 0:51 Game Description 1:26 Options and Settings 3:13 New Game (World Map) 3:27 Cut Scene 3:40 Start of the Game 1:52:57 Gameplay Segment (Muted Accidently) 3:09:03 Gameplay Segment (Mic Back On) 4:43:40 Last Major Event 4:45:15 Closing Remarks Thank you All Parts Connected and tinyBuild for the game key! If this video helped you in anyway, please hit the LIKE and SUBSCRIBE. Thank you so much. Steam Description: A post-apocalyptic city builder where every structure can collapse. Master a unique physics-based 3D construction system, create a sprawling vertical settlement on water, scavenge for resources, explore the ocean, and ensure the survival of your colony by making difficult yet necessary decisions. The world is dying, overtaken by the endless ocean. You are the leader of a small group of survivors stranded on a rusty boat. You find a small land area, solid enough to serve as a building foundation. And now, step by step, you build a city. This city will go up to the sky, weather many storms, and become a home for the last remnants of humanity. For your people. Steam Page: https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/ #AllWillFall #gameplay #letsplay #citybuilder #colonybuilder #colonysim #resourcemanagement #tutorials #walkthrough #survivalcitybuilder #survival #survialgame #raft #flotsam #frostpunk #timberborn #steamnextfest #postapocalyptic #bulwark

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Manx Slot Car Club - Italian Cars (Proxy) - 7th August 2025 - part 1 - Track set at 12v - 5 minute heats ----------------------------------------- Firstly I'll explain what we're doing here. . We all entered an Italian car into this event but I suggested we try something brand new that we hadn't tried before, it would give the evening a Proxy event feel. . Instead of drivers being put into the lap timing program, the cars were listed. . The first three drivers drove their own car in the first heat, as the cars and drivers cycled through the listings, all six cars were driven once by all six drivers. We all drove our own car once (which turned out to be Yellow or Blue lanes). . For heat #2, the cars moved over one lane to the right with a new car on Red lane, whilst the drivers moved in the other direction, over one lane to the left with a new driver on Blue lane. . In the part 2 video, the cars cycled through the same sequence as in this video but the drivers were moved on three places. This meant no car was driven twice by the same person. -------------------------------------------- Cars seen in heat order: 0:00 - Gav, Andy, Kev - Gav's Ferrari F40 - Policar body on a brass chassis - NSR Shark 30k motor - Open Class (Sport) - Andy's Lamborghini Huracan - Racer body on a brass chassis - NSR Shark 30k motor - Open Class (Sport) - Kev's Ferrari F355 - ProSlot car with upgraded running gear - ThunderSlot 21k motor - Back2Basics Class (Sport) 09:40 - Andy, Kev, Chris - Chris's Alfa GTV6 - Fly body on a K3D chassis - Predator 22k motor - Gav's Ferrari F40 - Policar body on a brass chassis - NSR Shark 30k motor - Open Class (Sport) - Andy's Lamborghini Huracan - Racer body on a brass chassis - NSR Shark 30k motor - Open Class (Sport) 17:50 - Kev, Chris, Ed - Ed's Ferrari 412P - Policar car - Standard Class (Sport) - Chris's Alfa GTV6 - Fly body on a K3D chassis - Predator 22k motor - Gav's Ferrari F40 - Policar body on a brass chassis - NSR Shark 30k motor - Open Class (Sport) 25:51 - Chris, Ed, Brian - Brian's Maserati MC GT3 - SlotIt car - Standard Class (Sport) - Ed's Ferrari 412P - Policar car - Standard Class (Sport) - Chris's Alfa GTV6 - Fly body on a K3D chassis - Predator 22k motor 34:32 - Ed, Brian, Gav - Kev's Ferrari F355 - ProSlot car with upgraded running gear - ThunderSlot 21k motor - Back2Basics Class (Sport) - Brian's Maserati MC GT3 - SlotIt car - Standard Class (Sport) - Ed's Ferrari 412P - Policar car - Standard Class (Sport) 43:18 - Brian, Gav, Andy - Andy's Lamborghini Huracan - Racer body on a brass chassis - NSR Shark 30k motor - Open Class (Sport) - Kev's Ferrari F355 - ProSlot car with upgraded running gear - ThunderSlot 21k motor - Back2Basics Class (Sport) - Brian's Maserati MC GT3 - SlotIt car - Standard Class (Sport) Watch part 2 of the Italian Cars (Proxy) here - https://youtu.be/nnE4hQ7H8VY Read the race report and see the results here - ---------------------------------------- Next week is Small Sports/Saloons followed by TV/Film Cars ----------------------------------------- Manx Slot Car Club on Facebook https://www.facebook.com/groups/manx.slot.car.club https://www.facebook.com/groups/saturday.scalextric.club.isleofman https://www.facebook.com/manxslotcarracer https://www.facebook.com/groups/ManxSlotRallyRacer Manx Slot Car Club on SlotRacer Forum https://slotracer.online/community/forumdisplay.php?fid=60 Manx Slot Car Club on Slot Forum https://www.slotforum.com/forums/manx-slot-car-club.152 #slotcar, #slotcarracing, #scalextric, #slotcars, #slotcarracing, #slotit, #flyslotcars, #ninco, #hornby, #rccars, and #slotcarmodels

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